Some people are pure adventure gamers and hate fights, they were very happy to get this "relaxed" mode. Personally I'm for giving choice so that anyone can enjoy the game, in different ways. Or maybe at least there should be a warning that the difficulty setting, in practice, doesn't only affect the combat difficulty but the adventure as well.ĭifficulty and implementing difficulty settings is always a debatable topic, as seen often these days on Twitter etc. I regret it because this had the (unintended?) effect on the adventure part, making the penalties for making braw choices negligible (since you win all the fights you get into anyway). For example, I didn't realize that the combats were almost entirely optional and went for the difficulty that allowed skipping them. brawn choices since the brawn ones are much easier to figure out and, on a low difficulty, easy to execute. Having an easy difficulty takes the weight away from the brain vs. Since it is so flexible regarding the choice of playstyle, and there is a hint system for puzzles, there's no reason not to play it on the highest difficulty and just choose the solutions that play to your strengths. The only criticism I have is that the game doesn't really need difficulty modes. Besides it's just the beginning of the game, I expect - or at least hope - that they will ramp up in subsequent chapters. Even though interactions are one-click (which personally I don't see anything wrong with), the inventory is reasonably large - it's not like modern Adventures where you have 3 items and 2 hotspots, it's closer to Monkey Island games. Puzzles are generally on the easy side, but not completely braindead, especially if you're aiming for a pure non-combat run. "Cyberpunk with anthropomorphic animals" setting works much better than it has any right to be. brawn branching and in terms of exploration. ![]() The game seems very non-linear, both in terms of brain vs. Isn't that a bit long? I always kinda prefer very short tag lines easy to read.Īlso - English is not my native language so it's not always easy to find the best words to use! ![]() In a grim world where animals have replaced mankind, what kind of detective will you be?" "BROK is a hybrid classic adventure and side-scrolling beat 'em up with a Saturday morning cartoon style and character-driven storyline. The beat'em up parts are in small quantity compared to adventure parts - it's still mostly an adventure game, so I hesitate on the formula. I specifically don't use the term "point and click" because the game can be controlled in other ways (use a controller and you'll control the character directly, so it's no longer "point and click" and that's how most people will play it considering I'll port it to consoles)Īlso don't want to scare away the crowd who don't know/like them.Īs for the style, I don't see the point in writing it - everyone can see the style from screenshots and trailer.
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